Here IN THE LABS SECTION OF OUR SITE, YOU'LL FIND EXPERIMENTS, EXPLORATIONS AND WORKS-IN-PROGRESS THAT GIVE INSIGHT INTO OUR CREATIVE PROCESS.
EXPLORE, AND ENJOY.

Four Swarms

Houdini Simulation

Custom flocking algorithm using the 3 principles of the Boids Reynolds model: separation, cohesion, and alignment.

FITC Toronto 2015

Interactive Installation

Tying in with FITC Toronto’s theme of evolution, Leviathan created an installation that immerses visitors in a dynamic interactive world, while implementing FITC’s themed elements, resulting in a customized ambient experiment.

Upon entering the conference, visitors see their digital reflections emerge on a massive projection screen in the conference lobby. Using custom algorithms and 3D camera technology, visitors’ images are captured and transformed into dimensional geometry––the paths of their tracked  movement creating a visual pattern that contributes to a larger, one-of-a-kind visual composition that evolves throughout the duration of the conference. This evolution of the animated banner unfolds organically as the visual system grows with each visitor’s contribution.

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Polar Coordinates

Houdini Simulation

Programming polar coordinates with VEX in Houdini. Part of the VEX in Houdini programming curriculum developed by Shawn Lipowski through CG Society. 

Cerebral Pathway

Houdini Simulation

An exploration of noise through space. Using Volumes, VolumeVOP and Volume Trails.