Here IN THE LABS SECTION OF OUR SITE, YOU'LL FIND EXPERIMENTS, EXPLORATIONS AND WORKS-IN-PROGRESS THAT GIVE INSIGHT INTO OUR CREATIVE PROCESS.
EXPLORE, AND ENJOY.

FlowMap

Houdini & Touch Designer

Real-Time custom velocity fields created from Height maps of 3D objects.

Concept & Design: Bradon Webb
Programming: Chris Hall, Adam Berg, Bradon Webb

Beat box

Touch Designer SIMULATION

Waveform analysis from audio nodes trigger animated visualization.

Circuit Cube

Custom particle simulation

Custom particle simulation using angular constraints in Houdini and render with HtoA using wire render, point color attributes, and DOF. Custom particle simulation driven with quantized curl noise.

Four Swarms

Houdini Simulation

Custom flocking algorithm using the 3 principles of the Boids Reynolds model: separation, cohesion, and alignment.

FITC Toronto 2015

Interactive Installation

Tying in with FITC Toronto’s theme of evolution, Leviathan created an installation that immerses visitors in a dynamic interactive world, while implementing FITC’s themed elements, resulting in a customized ambient experiment.

Upon entering the conference, visitors see their digital reflections emerge on a massive projection screen in the conference lobby. Using custom algorithms and 3D camera technology, visitors’ images are captured and transformed into dimensional geometry––the paths of their tracked  movement creating a visual pattern that contributes to a larger, one-of-a-kind visual composition that evolves throughout the duration of the conference. This evolution of the animated banner unfolds organically as the visual system grows with each visitor’s contribution.

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