Experimentation using surface operators and channel operators in Touch designer.
EXPLORE, AND ENJOY.
Real-Time custom velocity fields created from Height maps of 3D objects.
Concept & Design: Bradon Webb
Programming: Chris Hall, Adam Berg, Bradon Webb
Waveform analysis from audio nodes trigger animated visualization.
Custom particle simulation using angular constraints in Houdini and render with HtoA using wire render, point color attributes, and DOF. Custom particle simulation driven with quantized curl noise.
Custom flocking algorithm using the 3 principles of the Boids Reynolds model: separation, cohesion, and alignment.