Here IN THE LABS SECTION OF OUR SITE, YOU'LL FIND EXPERIMENTS, EXPLORATIONS AND WORKS-IN-PROGRESS THAT GIVE INSIGHT INTO OUR CREATIVE PROCESS.
EXPLORE, AND ENJOY.

Electrons 101

TOUCH DESIGNER SIMULATION

Experimentation using surface operators and channel operators in Touch designer.

FlowMap

Houdini & Touch Designer

Real-Time custom velocity fields created from Height maps of 3D objects.

Concept & Design: Bradon Webb
Programming: Chris Hall, Adam Berg, Bradon Webb

Beat box

Touch Designer SIMULATION

Waveform analysis from audio nodes trigger animated visualization.

Circuit Cube

Custom particle simulation

Custom particle simulation using angular constraints in Houdini and render with HtoA using wire render, point color attributes, and DOF. Custom particle simulation driven with quantized curl noise.

Four Swarms

Houdini Simulation

Custom flocking algorithm using the 3 principles of the Boids Reynolds model: separation, cohesion, and alignment.